Into the Great Unknown

Content warnings
This game may include the following:
- betrayal
- body horror
- cosmic horror
- injury to body parts
- lovecraftian "insanity"
About this game
In 5489.26 NAAV ship Prometheus sent a probe in the vast expanse of largely uncharted space known only as The Great Unknown. Two months ago the first reports started coming in, with coordinates to a planet covered in alien ruins. This is the scientific discovery of the millenium, and the first team to get there will have their names etched in the stars. The Great Unknown, however, is one of the most dangerous regions currently known in space, and only the most unhinged minds contemplate an expedition there. Scott Enterprises has gathered a team of such minds and funded their journey into the Great Unknown. But not all is well, and there is talk of a mole in the group sabotaging their efforts from within. The commander of the expedition has been notified.
The game will happen in 2 sessions: The first one will be using Follow: a new Fellowship, a gmless game by Ben robbins about a group of people going on a quest (in this case going to the Unknown Planet) The second one will be Mothership 1e, where the surviving members of the expedition must deal with the consequences of the first session.
This game has a lot of social deductions, with a lot of secret roles and deception between players. This inevitably leads to PvP and operating with incomplete information. When entering for the game, you need to be able to fit in both time slots.
Game times
Time | Maximum players | |
---|---|---|
4 | Enter | |
4 | Enter |