Cyberpunk RED - Red Chrome Cargo
Content warnings
This game may include the following:
- discrimination against culture
- discrimination against gender
- injury to body parts
About this game
The System
Cyberpunk RED is the latest edition of the classic tabletop roleplaying game of the Dark Future, taking place in the Time of the Red between the roaring 2020's and the future of 2077. The 4th Corporate War is over, but its consequences can be seen at least twice each day with brilliant red sunrises and sunsets. The supply chain is in tatters, being slowly rebuilt by the Nomads, and Night City is still building itself back up after a nuclear device leveled the old corporate city center and sent shockwaves throughout the rest of the city.
And what about you?
You're a cyberpunk, or an edgerunner. You're a rebel, cause or not, with interface plugs in your wrists, metal in your limbs, and chips in your skull. You’re wired in, loaded with chrome, and ready to take it to the Edge. You can't save the world, but maybe you can save yourself.
The Adventure
A well-known Fixer named Hornet has caught wind of your crew and has a lucrative but dangerous job for you, coming in at 2000eb a head (at least two months rent, or some shiny chrome). He wants to meet in person, then he needs you to retrieve a shipment of his. Four large DNA encoded crates (contents undisclosed) that were stolen by the Red Chrome Legion (a neo-fascist hate gang). The catch? The shipment is already loaded on its transport: the Hammerhead, a heavily armored Militech cargo train that the gang hijacked a few months earlier and is being shipped to a Red Chrome legion facility outside of the city tonight. Hornet can help you catch the train, but after that it's all you. A dangerous job for sure, but with a hefty payday. It can't be that bad...
Game times
| Time | Maximum players | |
|---|---|---|
| 6 | Enter |